
- Skyrim how to use fnis sexy move install#
- Skyrim how to use fnis sexy move mod#
- Skyrim how to use fnis sexy move portable#
- Skyrim how to use fnis sexy move mods#
Skyrim how to use fnis sexy move portable#
The tool did not started though MO2 while the Nemesis_Engine folder was placed in sub-folder of MO2.īy the way, my MO2 is in portable mode, so no registry data, only Steam registry data with Skyrim installation path.

Skyrim how to use fnis sexy move install#
HOW TO INSTALL FNIS SEXY MOVE WIT MO PORTABLE I placed Nemesis_Engine folder with the tool into * C:\Games\Steam\steamapps\common\Skyrim\Data* and leaved Meshes and Scripts in E:\Games\MO2\Mods\Nemesis Unlimited Behavior Engine.Īfter that I changed the MO2 link to run the tool to C:\Games\Steam\steamapps\common\Skyrim\Data\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe without designating the working directory. I updated and patched Nemesis behavior successfully and all animations worked fine.Īs a result the tool is started successfully.
Skyrim how to use fnis sexy move mod#
I know that there is no place for FNIS here, but please read further to understand the Nemesis issue, which I couldn't reveal without trying to run FNIS on my mod set. I decided to switch to another MO2 profile with FNIS (a variant of my mod set without Nemesis) to run the game with mod I faced the issue - T-pose when running the game with FNIS despite there where no errors when building a patch. My personal mistake was that I forgot to remove/deactivate Nemesis files in MO2\mods and Skyrim \Data. I deactivate/removed all Nemesis files, then run the FNIS patching process again and still got T-pose.
Skyrim how to use fnis sexy move mods#
hkx files was patched right inside the source folders of the mods in MO2\Mods. To confirm that I used file manager (Total Commander) and searched for *.hkx in MO2\Mods, then I sorted the search result in descending order by date. hkx files had new time stamp right inside each mod subfolder, so they was changed directly instead of virtual file system and output to MO2 Overwrite folder. It was kind of torture - manually restoring all behavior.

hkx files of many-many mods (I have over 1300 mods set with hudreds of custom animations), but I am fine with that, I always have a backup. After I restored initial files of each mod FNIS worked fine again. Nemesis Unlimited Behavior Engine changing behavior files directly inside the mods sub-folders not in virtual file system of MO2. Since all animations working well in game, this is not the issue, but technically, it's wrong, because mods files must stay untouched in Mod Organizer 2 - it's the MO2's purpose. I always admiring your work on Nemesis project, ShikyoKira, so I hope my report will be useful for you, even if I was wrong in something, I don't know. I'm guessing that the reason is hidden in a moment when I decided to separate sub-folders of Nemesis in two parts, as I described in p.2, but I am not sure that this can make difference.Ĭurrently I am afraid to use Nemesis because I don't want to loose 2 years of work on this huge and beautiful, stable mod set. Since I got all animations working with Nemesis I don't think that I did something wrong, but I will be glad to hear from you anything if I was wrong.Īlso I suspect Mod Organizer itself, so it may be no Nemesis issue, but it's very hard to catch the reason.Ĭan you help me, ShikyoKira? I think Nemesis should use MO2 virtual file system correctly and not change. Hkx files directly inside mods sub-folders, because mods are placed outside of actual Skyrim\Data folder and must be untouched.

HOW TO INSTALL FNIS SEXY MOVE WIT MO MODS I know that the PatchLog may turn out to be useless, but here it is (GDrive), just in case. HOW TO INSTALL FNIS SEXY MOVE WIT MO MODS.HOW TO INSTALL FNIS SEXY MOVE WIT MO PORTABLE.HOW TO INSTALL FNIS SEXY MOVE WIT MO MOD.
